How a sequence should be rendered.
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#include <tabulasonora/render_options.hpp>
|
| ToneMap | map = ToneMap::sc8820 |
| | Which vintage's tone map program changes resolve against.
|
| double | tail_seconds = 2.2 |
| | Time to render past the last note.
|
| double | output_gain = 1.0 |
| | Linear gain applied to the finished mix.
|
| int | drum_channel = 9 |
| | MIDI channel routed to the drum path.
|
| std::optional< int > | drum_map_row |
| | Drum map row, or nothing to take the row the vintage selects.
|
| bool | reverb = true |
| bool | chorus = true |
| bool | delay = true |
| bool | efx = true |
| std::optional< int > | reverb_type |
| | Force an effect type instead of taking it from the stream.
|
| std::optional< int > | chorus_type |
| std::optional< int > | delay_type |
| std::optional< double > | end_seconds |
| | Stop rendering at this many seconds, if given.
|
| const ChannelMask * | channels = nullptr |
| | Per-channel mute and solo, or nothing for everything audible.
|
How a sequence should be rendered.
◆ effective_drum_map_row()
| int ts::RenderOptions::effective_drum_map_row |
( |
| ) |
const |
|
inlinenodiscardnoexcept |
The row this actually resolves to.
◆ map
Which vintage's tone map program changes resolve against.
◆ tail_seconds
| double ts::RenderOptions::tail_seconds = 2.2 |
Time to render past the last note.
◆ output_gain
| double ts::RenderOptions::output_gain = 1.0 |
Linear gain applied to the finished mix.
◆ drum_channel
| int ts::RenderOptions::drum_channel = 9 |
MIDI channel routed to the drum path.
◆ drum_map_row
| std::optional<int> ts::RenderOptions::drum_map_row |
Drum map row, or nothing to take the row the vintage selects.
Nothing in a MIDI file can reach this: the module picks it from the part's internal bank code, and that translation is not reversed. Both renderers take it, and they must, or one file would render as two different arrangements.
◆ reverb
| bool ts::RenderOptions::reverb = true |
◆ chorus
| bool ts::RenderOptions::chorus = true |
◆ delay
| bool ts::RenderOptions::delay = true |
◆ efx
| bool ts::RenderOptions::efx = true |
◆ reverb_type
| std::optional<int> ts::RenderOptions::reverb_type |
Force an effect type instead of taking it from the stream.
◆ chorus_type
| std::optional<int> ts::RenderOptions::chorus_type |
◆ delay_type
| std::optional<int> ts::RenderOptions::delay_type |
◆ end_seconds
| std::optional<double> ts::RenderOptions::end_seconds |
Stop rendering at this many seconds, if given.
◆ channels
| const ChannelMask* ts::RenderOptions::channels = nullptr |
Per-channel mute and solo, or nothing for everything audible.
The documentation for this struct was generated from the following file: