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Tabula Sonora 0.1.0
A native C++20 implementation of the Roland Sound Canvas VA synth voice
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#include <cstdint>#include <optional>#include <string>#include <string_view>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| struct | ts::DllIdentity |
| Identity of the SCCore.dll build every offset in the manifest is pinned to. More... | |
| struct | ts::TableEntry |
| One static table sliced byte-for-byte out of the DLL. More... | |
| struct | ts::LiveRegion |
| A region read straight from the DLL at render time rather than cached to a .bin file — the two wave-ROM banks and the drum-kit lookup tables. More... | |
| class | ts::TableManifest |
| The machine-readable map of everything the engine needs out of SCCore.dll: the pinned build identity, every static table's byte-exact offset, and the live ROM/directory regions. More... | |
Namespaces | |
| namespace | ts |